August, 2021 Archive

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The importance of creating a diverse workplace

first_img Jane Ryan, chief operating officer of B2B at Nektan, on why the igaming industry needs to adapt to modern trends to plug the gender gap Email Address The importance of creating a diverse workplace Regions: Asia Europe US Jane Ryan, chief operating officer of B2B at Nektan, on why the igaming industry needs to adapt to modern trends to plug the gender gap.For years the igaming industry has acknowledged it needs to do more to create a diverse working environment. In recent years, there has been more emphasis on increasing the number of women holding senior positions across the board.The reality, however, is that we are still some way from achieving the ambition of gender diversity, as well as from hiring individuals from all different cultural backgrounds. It’s something I’ve experienced first-hand, having worked in the industry since 2002. At that time there were a lot of young female employees but very few at higher levels. And of the former female colleagues I’ve worked alongside, very few of them still work at all due to the challenges faced when bringing up children while holding down a senior role in the gaming industry.Since then, the industry has moved slowly in the right direction and changes can be seen when attending the various boardroom meetings and walking down the aisles of trade exhibitions.Nowadays, you can pretty much guarantee that not only will there be a handful of strong, successful women at the table but no white, male counterpart would dare make outdated remarks.However, that’s not to say the problem has been totally eradicated, as old habits die hard.Women are still significantly underrepresented in positions of power in the business world. Only 6.4% of full-time executive roles at FTSE 250 companies are held by woman, according to analysis from Cranfield University as part of its 20th FTSE Women on Boards Report in 2018.Investing in social diversity isn’t just about doing the right thing, it’s about driving a change that’s long overdue and one that will benefit us all, both socially and financially.There are often clear reasons why women leave the workforce, but this doesn’t need to be the case. By taking a flexible approach to diversity, we can hopefully improve those figures somewhat.At Nektan, we have a strong female workforce in a number of key positions, including our chief executive officer, Lucy Buckley, who joined the organisation at the end of last year. Our flexible approach to working hours means we are not only an attractive place to work, but we can also retain female workers should their personal circumstances change.As the company’s COO of our B2B division, I am actively engaged in encouraging flexible working. I endeavour to work from home one or two days a week in order to spend time with my family. As a leader, it’s important to demonstrate the successes of flexible working, while still being able to play a pivotal role within the organisation. The great gender divide is something that needs solving sooner rather than later, especially as it poses a threat in our ambitions to attract the very best talent to the industry.Recruiting new talent is becoming increasingly difficult, such is the competition we’re facing from other fast-growing and exciting technology areas, including the telecommunications, engineering and automotive industries.Offering more money isn’t always the answer. We need to have inclusive strategies by bringing in new organisational practices, as well as making cultural changes that allow for flexible working to attract a variety of talent, from different backgrounds and walks of life. In doing so, we will be fostering a culture of acceptance, resulting in a wealth of knowledge sharing, that we, as an industry that relies on innovation, can tap into.For the igaming industry to grow and introduce innovative ideas, it needs to adapt to a changing society, inclusive of all genders, races, sexual and religious orientations.Not only will diversity help our internal effectiveness, it will also make us more attractive to a diverse audience of customers, which in an increasingly competitive market place, has to be our ultimate goal. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Subscribe to the iGaming newsletter Tags: Mobile Online Gambling Topics: People Strategy 7th February 2019 | By contenteditor Peoplelast_img read more

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Scientific Games renews Danske Spil partnership

first_imgAddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Scientific Games has signed a new agreement with long-term partner Danske Spil, which will see the supplier’s SG Digital division roll out a range of new features to enhance the Danish operator’s sportsbook offering.The five-year extension, continuing a relationship first established in 2012, will see SG Digital roll out a range of its enhanced solutions to improve user experience, starting with a revamped front end.The new agreement is based on a revenue share model, which means Danske Licens Spil – the division of the operator that competes in the regulated Danish igaming market – will be able to deploy all new product features from SG Digital as they are released.“We are excited to expand our relationship with Danske Spil, a long-term partner that shares our passion for delivering engaging and intuitive sports betting experiences,” SG Digital’s senior vice president of sportsbook and platforms Keith O’Loughlin said.“Since the start of our partnership in 2012, Danske Spil has grown and retained their position of leadership in the Danish market, and we now look forward to supporting Danske Spil in creating enriched, memorable experiences for their players,” he explained.Chief executive Niels Erik Folmann of Danske Licens Spil added: “We are very happy to continue our relationship with SG Digital.“This partnership will continue to form the core of our sportsbook offering moving forward,” Folmann said. “At Danske Spil we pride ourselves on delivering entertaining games and a premium user experience, and our partnership with SG Digital is key in this regard.” Scientific Games has signed a new agreement with long-term partner Danske Spil, which will see the supplier’s SG Digital division roll out a range of new features to enhance the Danish operator’s sportsbook offering. Tags: Mobile Online Gambling OTB and Betting Shops Subscribe to the iGaming newsletter Scientific Games renews Danske Spil partnership Topics: Sports betting Tech & innovation 1st April 2019 | By contenteditor Sports betting Regions: Europe Nordics Denmark Email Addresslast_img read more

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Finns divided on Veikkaus future, survey claims

first_img12th April 2019 | By contenteditor Casino & games Finns divided on Veikkaus future, survey claims A new survey claims that a majority of Finnish citizens are in favour of abolishing the country’s current regulatory framework for gambling, which gives Veikkaus a monopoly over the market.The survey, conducted by by Finnish polling specialist Bilendi on behalf of igaming affiliate Kasino Curt, says that Finns would instead prefer a licensing regime that would open up the market to private operators.A total of 1,000 Finnish adults took part in the survey, with 31% saying they were in favour of abolishing Veikkaus’ monopoly. However, 27% said they would be against the move, with the rest either unsure or having no opinion on the issue.There was a majority that believed Veikkaus would lose its monopoly status within 10 years, with 31% saying this would happen, and 24% believing it would not. The 35 and 44 age bracket was the only one that believed its monopoly status would endure.Despite this, desire for regulatory change was greatest among those aged between 35 and 44 years old, with 37% agreeing that Veikkaus’ monopoly should be abolished. Of this number, 13% strongly agreed, with 24% partially in favour. Opposition was greatest amongst those aged 65 and above, with 36% either completely or partially against the move.Bilendi also noted that there was a gender gap, with 38% of male respondents against Veikkaus’ monopoly, compared to 31% that were in favour of it. For women, however, 23% wanted to abolish the monopoly, with 22% against. The percentage of women that either did not have an opinion on the matter, or took a neutral stance, was higher than that of men in every age category.“Based on the survey, Finns seem to be divided between those who are in favour of the monopoly position of Veikkaus and those who are against it,” Bilendi senior client service manager Janne Juntunen said. “17% of the respondents had not gambled during the past 12 months, which may at least partially explain why their opinions do not fall at either end of the scale.”Despite the slight majority in favour of abolishing the current monopoly framework, the survey also found that players were generally distrustful of sites licensed in jurisdictions such as Estonia, Gibraltar and Malta. Just 16% of those polled considered it safe to gamble via such sites, with 32% considering them risky.Finns were also divided on the effectiveness of Veikkaus’ consumer protection controls, which the monopoly claims have impacted revenue in recent years. Of those polled, 33% believe these controls are effective, though 34% disagree.There was, however, strong support for automatic ID verification controls on land-based slot machines, which are due to be introduced from 2022, with 40% of those surveyed in favour of the move, compared to 21% against. A new survey claims that a slight majority of Finnish citizens are in favour of abolishing the country’s current regulatory framework for gambling, which gives Veikkaus a monopoly over the market. However the poll also revealed that customers are wary of playing via sites licensed in other jurisdictions, and generally supportive of Veikkaus’ consumer protection measures. Tags: Mobile Online Gambling OTB and Betting Shops Slot Machines Email Address AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Topics: Casino & games Legal & compliance Lottery People Sports betting Slots Subscribe to the iGaming newsletter Regions: Europe Nordics Finlandlast_img read more

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Survey: Finns do not trust MPs on gambling

first_img Survey: Finns do not trust MPs on gambling Topics: Casino & games Legal & compliance Lottery Sports betting Regions: Europe Nordics Finland 6th September 2019 | By Daniel O’Boyle Casino & games AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwittercenter_img The majority of Finns do not trust MPs on gambling policy, according to a poll conducted by Bilendi Oy and commissioned by affiliate Kasino Curt. The survey also found that more Finns oppose Veikkaus’s gambling monopoly than support it The majority of Finns do not trust MPs on gambling policy, according to a poll conducted by Bilendi Oy and commissioned by affiliate Kasino Curt.The survey also found that more Finns oppose Veikkaus’s gambling monopoly than support it and that opinions are more negative towards Veikkaus than they were when a previous survey was conducted in March.A sample of 1,000 participants were asked if they agree with the statement, “Finnish MPs want gambling policies that are, first and foremost, beneficial for them.” Some 32% said they fully disagreed and 26% said they partly disagreed, while only 3% said they fully disagreed and only 7% said they partially disagreed.Mistrust of MPs was particularly strong among older citizens, with 41% of 55-to-64-year-olds fully disagreeing and 27% partly disagreeing.When given the statement, “Veikkaus does enough work to eliminate the harmful effects of gambling,” only 8% strongly agreed and 19% partially agreed, while 19% strongly disagreed and 26% partially disagreed. Opinion has become much more negative than in March, when 33% strongly agreed and 34% strongly disagreed.The survey also found that 41% of the population want to break Veikkaus’s gambling monopoly in the country, while only 28% want to keep it together. Some 17% strongly supported ending the monopoly and 11% were strongly opposed to ending it. In March, support for breaking the monopoly was only marginal, with 31% wholly or partly agreeing to end Veikkaus’s monopoly and 27% wanting to keep it in place.According to the survey, 45% of respondents believe that the gaming monopoly in the country will end within the next ten years, while only 22% believe it will remain, compared to 31% and 24% respectively in March.Some 40% of Finns are opposed, including 16% who are fully opposed, to Veikkaus marketing its games, while 29% approve of the company advertising. In March, 22% said they approved of the company’s advertising while 33% disapproved. Veikkaus has cut back marketing efforts significantly since March, including slashing its marketing budget by more than 70% for Q2 of 2019 and putting an end to marketing its land-based slots.Finns were more divided on whether Finland’s justification to the EU for its gambling monopoly ⁠— that it is necessary to reduce gambling harm ⁠— is accurate, while 33% of respondents said they agreed with the justification wholly or partly, while 33% said they did not.Veikkaus announced its financial results for the second quarter and first half of 2019 yesterday (September 5), with turnover, revenue and profit all falling as chief executive Olli Sarekoski acknowledged the future of its gambling monopoly was in question.The company also acknowledged a series of new social responsibility controls. As well as putting an end to advertising its land-based slots, it announced the reduction in the number of slot machines it operates. The company will also introduce compulsory identity controls and Sarekoski said it may even withdraw certain games from the market in the near future. Subscribe to the iGaming newsletter Email Addresslast_img read more

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Is the egalitarian approach the way forward for igaming?

first_img10th October 2019 | By Joanne Christie Topics: Casino & games Sports betting Subscribe to the iGaming newsletter If gaming is a form of entertainment, then it’s the entertainment giants such as Netflix that point to the road ahead for the igaming industry, argues SG Digital’s senior vice president of gaming Dylan Slaney.The analysis of the acquisition of NYX Gaming Group was somewhat fixated on OpenBet, one of the assets owned by the supplier, when Scientific Games snapped up the business in September 2017.This is perhaps understandable. After all, Scientific Games was at the time purely focused on casino and lotteries. The statement of intent in acquiring a sportsbook platform in the months before the Supreme Court delivered its verdict on the Professional and Amateur Sports Protection Act was significant.Having taken on a mature and established casino product, however, the task of blending its range of casino assets into a coherent unit that could grow in a saturated market was also significant.With OpenBet, the challenge was to revamp the product, and scale it in preparation for the launch of legal wagering in the US.With the casino offering, on the other hand, a robust and scalable product already existed. Furthermore, it brought together two businesses that had previously competed on the same fronts.NYX was focused on the UK and Europe. Scientific Games’ digital arm was in exactly the same territories, with a presence in the US via New Jersey. And as senior vice president of gaming Dylan Slaney points out, aside from Pennsylvania opening up, not much has changed.“The actual market construction is almost exactly the same, while sports is completely different,” he says. “The OpenBet business had to speed up and scale up to go from launching one customer a year to six or seven. We [in casino] already had a very mature business, so it was a similar challenge, but manifesting itself in a very different way.”Egalitarian approach When the NYX business was brought on board, the combined entity was operating across four platforms. This meant the first job was to consolidate all of these assets onto a single platform, which then progressed to consolidating the group’s range of games studios.The challenge was to then ensure that all the ancillary features and engagement tools that have become as much a part of a casino offering as the games themselves were built in.To offer these products on proprietary products is a big enough challenge. But today, gated platforms are a thing of the past – operators, and players want access to as much content from as many suppliers as possible.Providing feature-rich, in-house titles alongside third party content without the same functionality isn’t enough; after all, if independent studios are at a disadvantage to the proprietary games, what value is there for them? SG Digital therefore takes an egalitarian approach, treating all content equally.“The studios produce against a roadmap, those games all get fed through one platform, then on top of that there is a consolidated set of features. So as long as these partners integrate properly they have access to all these features,” he explains.“This is the whole philosophy of Open Gaming; we treat all content equally, whether it’s proprietary content or third party, whether that’s content built on our game engines or not. We’re making no distinction between our content and that of our partners.”Emulating Netflix Ultimately Slaney and his team have looked across the entertainment industry, and decided a certain streaming platform shows the way forward.“Look at Netflix,” he says. “It spends billions creating its own content, but it has lots of other content provided by lots of other people.“We put it down to players – they will choose. We want to make sure that the playing field is level, so if operators connect into us they get the benefit of our scale.”Like the streaming giant, the focus is on offering a unified experience, whether the content the end user selects is proprietary or third party.This approach is being presented to the industry as SG Digital’s new OpenGaming concept, which combines enlarged and enhanced product and services range in one solution. Quite simply, Slaney says, the open platform is a two-sided network.“There’s a box in the middle; on one side is our, and our partners’, content, and on the other is the operators and their players. That’s always been there.“But we wanted to take it one step further, and think about the views of players, and the experience that they want to have,” he adds.“We’re using the same values that we’ve had for a long time, but are now focused around the player, and to think about the business in a very different way.”It’s no surprise that Slaney is such a believer in this data-driven approach considering his background. Before joining NYX in 2017, he worked for customer data science specialist Dunnhumby, which played a key role in the development of UK supermarket chain Tesco’s Clubcard loyalty scheme before eventually being acquired by the retail giant.“[Dunnhumby is] probably one of the world’s leading customer science businesses where one-to-one targeting and personalisation, and the use of data-driven insights to inform decisions, was part of its DNA,” he says.Room to grow But Slaney adds that while other sectors have been quick to embrace this trend, the igaming sector lags behind. “If you look at gaming, the level of personalisation is limited to ‘recently played’,” he says.While he says some operators are doing better than others in segmenting players as they sign up, the majority are only breaking their player base down into a limited number of segments. One (unnamed) operator says they divide customers into four groups, he notes.Dunnhumby, albeit in a different vertical, breaks down customers into more than 16 million different segments to personalise the experience as much as possible.“Other verticals are doing it, so we know the technology is already there, but gaming in general is only just catching up,” he says.The scope for improvement is what excites him, he says. In the early days of the industry, the focus was on getting the content to the consumer, and maintaining a steady flow of new games.“[But] now it’s about looking at what players need, using data to enhance and protect players. Data just gives you a better way of doing this,” he explains. “Technology is moving on, with people moving from desktop to mobile. I think all those things come to an inception point.”He points out that the industry is already using technology far more robust than many other sectors. OpenBet, for example, is able to process around 25 million bets on a single day.“You’d find it hard to find another vertical that is doing that level of transactions each day. The back end technology is frighteningly good and sophisticated, but then you need to look at how to translate that into better player experiences, and whether that’s on the sports side or casino, it’s the journey [SG’s sports and casino] businesses have been on.Perception problem While he admits the industry might lag other sectors in its use of data and understanding of mobile, he totally refutes the notion that the igaming industry fails to innovate.“We’re innovating every day, whether that’s a tweak or change to a process, or something shiny and new that players see and feel,” he says. “I think we always attach innovation to the shiny, new things that people see, but every day there is innovation going on in this business and the industry.This, he says, can come through a change in internal processes, or how an operator or supplier adapts to regulatory changes.“Outside of financial services we’re one of the most heavily regulated industries, and to manage that requires innovation,” Slaney explains. “We never talk about regulatory changes as innovation, but there have been three or four major changes to the industry that have required immense innovation.Ultimately, he argues, there’s an issue of how innovation is perceived in the industry. Developing a new, amazing game or concept is exciting, but he argues the real challenge is how that’s scaled across a large number of clients and markets.“It’s not about doing it for one operator on one piece of content, it’s about doing it across 21 regulated jurisdictions at the same time,” he says.“It’s easy to do missions or tournaments on one game, for one operator. If you speak to operators today, there are lots of examples of that in the industry. Not many can offer missions, tournaments, leaderboards and free spins across all their jurisdictions.”This idea can also be applied to responsible gaming measures, he continues. By offering a common interface across all games, messaging and alerts can be pushed out for all titles on the SG Digital platform.“What we’re trying to do is to relieve the burden on operators having to do that multiple times with multiple integrations,” he explains.Again, data comes to the fore. “[All] those things are enabled through data, and through the platform features we have built to make them easily readable for operators, and easily enabled for players,” Slaney says. “One thing we do know is that the regulations we have today will be changed at some point in the future, and they will be geared towards enhancing protection of players.”Talk of emulating Netflix and the industry’s data-driven future is nothing new. However, there are numerous examples of new features, mechanics, processes and channels quietly becoming commonplace while the wider industry discusses them at length.Whether or not OpenGaming proves to be this sort of watershed moment for the future of online casino remains to be seen. But Scientific Games has a good chance of making the lesser-discussed element of the NYX Gaming Group acquisition into a major driver of the sector’s evolution. Is the egalitarian approach the way forward for igaming? AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter If gaming is a form of entertainment, then it’s the entertainment giants such as Netflix that point to the road ahead for the igaming industry, argues SG Digital’s senior vice president of gaming Dylan Slaney. Email Address Regions: Europe US Casino & games Tags: Online Gamblinglast_img read more

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DraftKings clinches first daily fantasy sports licence in Iowa

first_imgAddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter DraftKings has become the first operator to secure a daily fantasy sports (DFS) licence in Iowa and has revealed plans to launch in the state in the coming days. DraftKings clinches first daily fantasy sports licence in Iowa Regions: US Iowa 25th October 2019 | By contenteditor Email Address Topics: Legal & compliance Sports betting DFS DraftKings has become the first operator to secure a daily fantasy sports (DFS) licence in Iowa and has revealed plans to launch in the state in the coming days.The new licence, awarded by the Iowa Racing and Gaming Commission (IRGC), will permit DraftKings to roll out online and mobile DFS contests in the state.IRGC administrator Brian Ohorilko confirmed the news to iGamingBusiness and said the state regulator is also considering at least one other application a for DFS licence.DraftKings looks set to go live in Iowa within the next few days, after it replied to a number of comments on its official customer service account on Twitter saying that it will enter the state “in the coming days”.Read the full story on iGB North America.Image: World Poker Tour Subscribe to the iGaming newsletter DFS Tags: Fantasy Sportslast_img read more

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iGB Live! and iGB Affiliate Amsterdam postponed to September

first_img Clarion Gaming has rescheduled its iGB Live! and iGB Affiliate Amsterdam events to September this year as a result of the novel coronavirus (Covid-19) pandemic. Topics: People Strategy Clarion Gaming has rescheduled its iGB Live! and iGB Affiliate Amsterdam events to September this year as a result of the novel coronavirus (Covid-19) pandemic.The events will still take place at the RAI Amsterdam, but now move to the autumn, from 22 to 25 September.Naomi Barton, group event director for the iGB Affiliate series of global events, said the decision had been taken following careful consideration, planning and conversations with industry stakeholders.“Gaming, just like all sectors of the global economy, has been hit incredibly hard by the Covid-19 pandemic,” Barton explained. “As event organisers, we are also experiencing first-hand the impact of this awful virus on multiple levels alongside you, and we know how challenging this period is turning out to be for so many of our customers.“I utterly recognise that this has so far proved to be an ever-increasing period of uncertainty, and in a way it’s never been more important for us to remain a community, listen to each other and come out of this unprecedented time with some form of plan for future success and business growth,” she continued. “I hope you’re all managing find to ways to cope, and I’m absolutely here to listen and help where I can.”The iGB events team is encouraging those working in the igaming industry to get in touch with any questions, concerns and ideas via [email protected] information on iGB Live! can be found on its official website.With the pandemic causing significant disruption to the global gaming industry, Clarion Gaming’s events portfolio has been affected, resulting in ICE North America, scheduled for 13-14 May in New Orleans, being postponed to Spring 2021.The event will be replaced with ICE North America Digital, beginning on 11 May and running to 15 May. This will see many of the speakers scheduled to participate in the land-based conference, comprising leading figures in the land-based, sports betting, tribal and hospitality technology industries, speaking across three hours of digital events per day.Further announcements about ICE Asia, originally scheduled for Manila over 8-9 June, are to be made in due course, after the event was postponed as a result of the pandemic. Email Address Tags: Mobile Online Gambling iGB Live! and iGB Affiliate Amsterdam postponed to September Regions: Europe Western Europe Netherlands AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 2nd April 2020 | By contenteditor Subscribe to the iGaming newsletter Peoplelast_img read more

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Veikkaus admits failings over age control measures

first_img Subscribe to the iGaming newsletter Finnish gambling monopoly Veikkaus has pledged to enhance its age controls after an investigation by the National Board of Police identified a number of shortcomings with its current measures. Topics: Casino & games Strategy Slots Regions: Europe Nordics Finland Email Address Finnish gambling monopoly Veikkaus has pledged to enhance its age controls after an investigation by the National Board of Police identified a number of shortcomings with its current measures.The investigation took place during the spring, with the Police Board conducting checks across the Veikkaus retail network in Finland. This saw secret shoppers pose as underage players in its venues.Veikkaus currently only permits players over the age of 18 to gamble and has in place a system where its staff must challenge a customer’s age if they do not look old enough.However, the Police Board found that only 16% of its test customers were asked to prove their age at Veikkaus agency points and play centres, while 40% were questioned at gaming halls and Feel Vegas’ locations.“The results show that we are failing in our age limit controls; we should have been able to achieve a much better result than this,” Veikkaus’ director of responsibility Jarmo Kumpulainen said. “Our games are for adults. Our activities in age limit control have not been sufficient so far. We have now taken immediate action to remedy this.”In response, Veikkaus has announced a series of new measures to clamp down on underage gambling.Going forward, should underage player be allowed to gamble, Veikkaus will shut down slot machines at the location for five days and monitor the site for one month. Should further underage gambling take place, Veikkaus would then remove the slot machines entirelyThis will be supported by the previously announced introduction of mandatory identification checks for slot machines in retail outlets from January 2021, something Veikkaus said would make it more difficult for underage players to access the machines.In addition, Veikkaus proposed the formation of a new organisation to oversee the implementation of age controls in the country, as part of Finland’s revised Lotteries Act. This, the operator said, could be in the form of a public authority that would have similar powers to bodies that govern products such as alcohol.“Veikkaus will immediately start negotiations on the changes with key industry organisations and partners, with the aim of introducing new underage gambling controls across its sales network during the second half of the year,” Kumpulainen said.“Point-of-sale staff will be instructed and trained in new practices. New verified findings will result in sanctions. Age limit controls will also be supported by developing the skills of retailers through courses and training.”Late last year, Veikkaus set out a host of new responsible gambling measures as part of an effort to help protect players from gambling-related harms.These included reducing the overall number of slot machines it operates by 3,500, as well as amending its marketing strategy to focus more on promoting responsible gambling and the mandatory identification checks on slot machines.However, Veikkaus last month vowed to increase the number of slot machines it will take offline, saying 8,000 terminals will be withdrawn before the end of the year. This means that by the start of 2021, Veikkaus will have cut its retail slots network by 40% compared to January 2020. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Tags: OTB and Betting Shops Slot Machines Casino & games Veikkaus admits failings over age control measures 10th July 2020 | By contenteditorlast_img read more

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How to turn your website and social into a profitable business through iGaming* & Sports Betting

first_img Subscribe to the iGaming newsletter Ways to enter this market. Where to start?Apostaonline.com: a successful trajectoryAffiliate Marketing x Traditional MediaWhat does the game operator expect from an affiliate? AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Marketing & affiliates Topics: Marketing & affiliates How to turn your website and social into a profitable business through iGaming* & Sports Betting This webinar has been translated into English subtitles. Email Address We will discuss: 24th November 2020 | By This webinar was sponsored by:last_img read more

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Spanish Ministry to ramp up player protection efforts in 2021

first_imgLegislation to implement the policies is being developed alongside the nation’s Responsible Gambling Advisory Council, which is comprised of lawmakers, operators, academics and civil servants. The integration of these registers to allow for national self-exclusion is considered a key priority for 2021. It was then announced that sports sponsorship by gambling operators must end at the conclusion of the 2020-21 season, with the Ministry for Consumer Affairs writing to all teams in the country’s top-tier football league in October to inform them of this. Regulations introduced in February saw gambling advertising on radio and television limited to between the hours of 1:00AM and 5:00AM, with additional restrictions on online and direct advertising subsequently brought forward in April. Spain’s Ministry for Consumer Affairs has set out its priorities to further tighten gambling regulations in the coming year, following significant changes in 2020. This will see the regulator enforce advertising restrictions implemented late last year, as well as changes to regulatory fees for licensees. The Ministry for Consumer Affairs’ accountability report also includes a commitment to the integration of separate self-exclusion registers, following an agreement between the nation’s 17 autonomous communities in September last year. “This will mean, as has happened in other countries where similar measures were adopted, the foreseeable increase in the activity of unlicensed operators, which will have dire consequences in terms of the protection of vulnerable groups,” it said. Subscribe to the iGaming newsletter Currently, self-exclusion requests are registered within each local community, with an additional national register administered by the state’s gambling regulator, Dirección General de Ordenación del Juego (DGOJ). Tags: Spain DGOJ Ministry for Consumer Affairs Spanish Ministry to ramp up player protection efforts in 2021 Regions: Southern Europe Spain These regulations were approved by royal decree and came into force on 3 November, causing industry association Jdigital to argue that the measures would lead to an increase in illegal gambling.center_img Garzón said in December that the introduction of new measures for action, intervention, control, prevention, awareness raising and player safeguarding would be a key priority for 2021. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter While April’s restrictions were introduced as temporary measures in response to the novel coronavirus (Covid-19) pandemic, they were subsequently adopted into permanent regulations that were submitted to the European Commission for approval in July, alongside further restrictions to prohibit the use of promotional bonuses. Regulation A report published in December by Spain’s Ministry of Health claimed that an estimated 670,000 citizens aged between 15 and 64 either had or were at risk of developing gambling problems, despite a decline in the prevalence of disordered play. It will also look to finalise the consolidation of each of the country’s autonomous regions’ self-exclusion registers, as well as having new social responsibility controls expanded to cover certain video games. 6th January 2021 | By Conor Mulheir Topics: Legal & compliance Marketing & affiliates Compliance Legal Regulation Marketing regulation Responsible gambling Advertising restrictions for the industry were announced in January 2020, including regulations on the advertising of gambling and online gambling at the state level, “similar to that of tobacco products”. The Ministry also committed to promoting uniform regulations for land-based gambling, with a plan to bring forward a consensus proposal to submit to the nation’s Gaming Policy Council. In-person gambling was found to be much more prevalent than online, with 63.6% of the population under 64 years old playing this way in 2019, compared to just 6.7% of the population who had played online. Email Addresslast_img read more

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